KEY POINTS:
The way we play games is set to change forever, as brain and computer interface boffins get their heads around the ultra-high tech way of the future.
Emotiv Systems are pioneers in this cutting-edge world, using thoughts, expressions and emotions to manipulate software.
Its founders share a vision of transforming the way humans and computers interact - and as they've already wowed the electronic games industry.
Emotiv has created the first truly effective interface that detects and processes both human conscious thoughts and sub-conscious emotions.
Using a space-age headset and its own software suite, computers can tell the difference between thoughts - like lifting an object or rotating it.
Even facial expressions, or heightened states of awareness can be interpreted by Emotiv's ground-breaking interface.
"The next major wave of technology innovation will change the way humans interact with computers," said Nam Do, co-founder and CEO of Emotiv Systems.
"As the massive adoption of concepts such as social networking and virtual worlds has proven, we are incorporating computer-based activities not only into the way we work, learn, and communicate but also into the way we relax, socialize and entertain ourselves.
"The next step is to enhance these experiences by making the way we interact with computers more lifelike. Thats where Emotivs highly disruptive technology comes in."
Emotiv Development Kit has been unveiled to the gaming industry, allowing developers to take the next step in virtual entertainment.
Earlier brain computer interfaces could only detect a small number of mental states, but the EDK can define dozens of thoughts and actions.
Allowing players can move objects in a game without touching a keyboard or a controller is only the start of Emotiv's abilities.
Stealth games could rely on players remaining calm to avoid discovery.
"The games industry is ripe for a revolution in the way players interact with a game," said Nam Do. "Current interfaces, such as keyboards and controllers, are relatively basic and non-intuitive and are out-of-keeping with the sophistication levels of today's games and the movement towards more immersive environments."
Welcome to the machine.
- NZ HERALD STAFF