Resurrecting the Spyro franchise, shooting it off in a completely different direction, and combining it with physical collectable toys turned out to be a masterstroke for Activision, and the franchise is now adored by millions of younger gamers around the world.
It might have also caused a lot of angst among parents around Christmas time when certain figurines were out of stock, but that's just one of the joys of parenthood.
Skylanders: Giants has more of an expansion feel than a full-blown sequel, but it looks meaty, and - importantly - is accompanied by a lot of new characters, and therefore figurines.
Giants was actually my first experience with the Skylanders world, and I was pleasantly surprised by how fast, seamless, and simply cool it felt to interact with the figurines and see my results in-game.
A quick recap on how this all works: Skylanders is a third-person action/adventure starring a menagerie of characters to play as. Similar to the Lego series, each character has a certain set of abilities that allow them to interact with the world around them in different ways.