Alan Bell takes an early look at the new Resident Evil and wonders if the horror series has what it takes to survive.
Resident Evil's an interesting beast. The first game, which released way back in 1996, is remembered fondly by many gamers as their first foray into survival horror, a genre which was really still in its formative stage at the time. Much of the horror, for me anyway, came from the truly awful controls, which were deliberately designed to be crap, in order to add to the tension and difficulty.
Time marches on, and with it, gamer expectations. The Resident Evil series seems to have lost its way of late, with even big fans of the franchise regarding Resident Evil 5 as a bit of a misstep. Can Resi 6 buck the trend and bring gamers back into the fold, recapturing some of the magic of the much better Resident Evil 4?
These questions and more were all swimming through my head as I sat down to play a couple of levels from the game in Los Angeles a couple of weeks ago. What I found, while far from conclusive, was complicated enough that it's taken me this long to figure out what I wanted to write about it.
To start with, the levels I played were each from a different perspective: specifically, Chris and Leon's perspectives. In most other games, the difference between two characters might be as simple as a different looking model (the game is, after all, played from the third person perspective) or as complex as having a different set of skills to use (like a Mage versus a Rogue). Here, it's much more like you're playing two completely different games.