It's not long until Crysis 3 hits the shops. Conrad Reyners looks at how the jungle shooter is shaping up.
When Crysis first came out, I loved it. It came at a time when first person shooters were getting a little cruddy on the PC, and Crysis' blend of extreme graphical immersion, storytelling, physics, and flexible combat was a sight for sore eyes. Since then, there has been a reasonably well regarded sequel, and now the third installment in the saga is about to drop on the shelves.
EA haven't been pushing Crysis as hard as other titles this year, which is surprising. Sure, it might not have the glamour of FIFA 2013, and it might not have the intensity of Medal of Honor's Warfighter, but it's still decent IP. Part of me wonders out loud if EA are slowly giving up on their PC fanbase, because this could explain some of the recalcitrance. I hope that I'm wrong, as one of NZGamer.com's few PC reviewers I am very protective of the platform.
Crysis 3 is set in New York after the events of Crysis 2. But it's not New York as we know it. Things didn't exactly stay docile in the previous game, and New York is mashed up and destroyed. But in an interesting aesthetic twist, Crytek have decided to pretty the Big Apple up a bit. The CELL corporation have built a massive biodome over Manhattan and, as a result, lush jungle, running water, and misty air is now wrapped around ruined buildings, over broken payments, and through disintegrating apartment blocks. The CELL Corporation has named it the "Liberty Dome"- which make absolutely no sense, because you're trapped inside it. But what'evs.
Weird names aside, I quite liked this inventive take on the urban experience. But I do have quite a few unanswered questions about how the hell they managed it. Manhattan isn't exactly small.