Aliens: Colonial Marines is more than a game. It's a sequel, believe it or not, to the movies themselves. 20th Century Fox apparently feel so seriously about the game that it's considered canonical in the grand Aliens saga. That's quite the compliment.
Fortunately, as that time draws nearer, opportunities to actually play the game are becoming a reality. My first chance came with hands-on at SEGA's E3 booth in LA. Initially disappointed that it was to be multiplayer only, my interest was piqued again very quickly when I learned that I, along with other members of the press, would be playing against the developers; specifically, we'd be marines, and Gearbox be playing as Aliens.
While you can't play as the Aliens in any form of single player game, you can play them in multiplayer. With no firearms, their suite of abilities shouldn't be cast aside as immaterial. Quite the opposite in fact, as their penchant for wall crawling, high speed movement, and ability to kill you the moment they touch you make them quite the formidable opponent.
I found out just how formidable very quickly. While the balance was a bit off (the guys that made it, up against a bunch of newbies), that the aliens represent a clear and present danger was obvious. Just watching them move around the environment is enough to turn any Aliens fan into a quivering mess, let alone when one lunges for you. And if they get close enough to lunge, you're pretty much dead.
This hardcore challenge forces players to group up and communicate, complete with a tail-point charlie walking backwards behind the column of marines to cover their asses. Basically, if you're solo, you're toast. A team of smart marines that eats, sleeps, and breathes as one will be almost impossible for an Alien to approach successfully.