Fifa 09
as you can get. While Sony refuses to release exact download figures, with more than 2 million users of the PlayStation Network (the online store from which the game can be downloaded), and a relatively light price-tag, the internet is buzzing with
Flower
fever.
"I think we are starting to see the birth of a new genre," says Gavin Ogden, editor of CVG magaine. "One which, while light on traditional gaming mechanics, offers a relaxing escape where there are no lives to be lost, time limits to run out or end of level bosses to defeat."
With its eerily soothing soundscape and disarmingly simplistic graphic charm, playing
Flower
can feel more like meditating than playing a game – which is its whole point, according to co-creator Kellee Santiago.
She says her aim is to "make video games that communicate different emotional experiences which the current video game market is not offering".
Santiago is also behind the critically acclaimed titles
Flow
and
Cloud
. Nature is a running theme throughout their games. "
Flower
began as an attempt to capture the feeling of being in a gigantic flower field," she says. Santiago is passionate about creating new kinds of games. "There is an untapped market for games that are unlike what's been made in the past," she says. "We can't predict the future, but hopefully by showing developers, publishers, and players that games could offer something different, it will encourage more of them to create games that are unique."
Gaming's short history has been dominated by the kind of competition its own creations have encouraged, with developers trying to outdo each other with the fastest or most controversial releases available for years.
Now though, with the depths of controversy well and truly plumbed, some argue an industry larger than Hollywood is just beginning to recognise its powers of expression are much greater than it ever realised. Santiago, like many others, is wary of comparisons with other artistic mediums.
"We say that video games are now a mass media, that it's bigger than the film industry," she claims, "but when you compare the sales figures of
GTA IV
to
Monopoly
, there's no competition. Monopoly far outsells it. And it's not a technology barrier. It's an emotional one."
This urge to change the way games affect players emotionally has manifested itself from both ends of the development cycle, from consumers who are responding to new, unconventional releases with enthusiasm and high sales to some of the most mainstream of games developers.
Peter Molyneux, who having been responsible for hits like
Theme Park
and
Dungeon Keeper
is about as close as the gaming industry comes to a celebrity, perhaps describes this shift in attitudes best.
"The psychology of making a video game has been in the past," he says. "What's gonna make you sweat, what's gonna keep you on the edge of your seat? That's a fundamental problem for me as a designer. We're now trying to make you feel something, anything, other than just sweating and sitting on the edge of your seat."
This fresh attention to gaming's effect on the individual represents a recognition of the moral and creative shortcomings of the medium's mainstream. Titles such as
Gears of War 2
will always be highly profitable for developers and publishers, because the excitement generated by completing complicated and often violent missions is more than equal to the comparative thrills offered by films, television, books or sport.
The huge cash generated by these titles has funded the entire growth of an industry now worth billions, but with consoles now ubiquitous, it's understandable that a wider audience is wondering what all the fuss is about with the little box in the corner of their living room.
Gaming's new, more diverse audience of the last few years means that the conditions are perfect for a shift in gaming's position in society. As it stands, the boundaries are shifting with every new release. But with independent titles such as
Cloud
and
Flower
leading the charge, not only is the sky the limit; the answer is blowing in the wind.
UNLIKELY TITLES
'De Blob' – Wii
Propelling a blob around a virtual city, painting surfaces different colours and rolling over your enemies is just as much fun as it sounds. Described by gaming website IGN as "one of the best third-party efforts to come over to Wii in a long time", it's easy to lose hours to the smooth cartoon-like graphics and addictive gameplay.
'Nintendogs' – DS
Following in the paw prints of the Petz series, and a distant cousin of the Tamagotchi, 'Nintendogs' is every stressed-out parent's best friend, allowing children to be easily pacified by raising a virtual canine without the annoyance of costly vets' bills, toilet-training and the ruining of furniture.
'Seek '*Spell' – iPhone
'Seek '*Spell' is part of a growing trend of "augmented reality" games designed to be played by a group of friends with their iPhones. Players are shown a map of their current location on their phone screen, overlayed with random letters. The aim of the game is to build words out of the letters by moving to their location on the map in order. Currently awaiting approval from Apple to appear in the App store, it seems a sure-fire hit for iPhone users.
'Cooking Guide' – DS
Featuring 245 recipes in painstaking detail, the DS's personal cookery guide employs the spoonful-of-sugar approach to teaching you how to cook; with the novelty of learning from a handheld console, you almost don't realise you're finally weaning yourself off the Domino's pizzas.
'PixelJunk Eden' – PS3
The third title in the 'PixelJunk' series is a mind-expanding affair, in which you control a "grimp" (a combination of "grip" and "jump") whose job it is to swing around the game's psychedelic gardens while all around plants unfurl their foliage to aid your progress.
- THE INDEPENDENT