The Call of Juarez (pronounced 'HWAHR-ress') series has never been a killer franchise. A few years back the Western themed Bound in Blood offered plenty of kills and thrills and was a relative success for its lesser-known developers, Techland.
However that was a few years ago and a lot has changed, especially in terms of first-person shooters. Of course the once rare Western genre of gaming has been completely redefined and exploded by Red Dead Redemption. Avoiding this obvious comparison, the latest Call of Juarez moves away from the Western theme, but unfortunately still falls short in pretty much every other aspect.
The Call of Juarez: The Cartel is set in modern times with a story revolving around the drug-wars taking place in the US and south of the border in Mexico. A notorious drug cartel have expanded their dubious industry to the States leaving a wake of crime and destruction behind them. In order to restore the peace, via extreme violence, three cliché law enforcement officers have been teamed together as a special task force of justice.
Naturally, each officer comes different backgrounds and are more cheesy than a platter of feta parcels. There's LAPD cop Ben McCall, FBI agent Kim Evans and a DEA officer called Eddie Guerra. McCall, a cowboy living in modern day Los Angeles has hardened fists, an even harder face and is a dab hand with dual pistols. Evans is the long arm of the law and is highly accurate with a sniper rifle from three hundred paces. Guerra, the stylish gangster with the hat and sunglasses, is a jack of all trades and pretty much well suited across any situation.
But although you can play as any of these three characters with their unique abilities, you'll sadly often just end up playing exactly the same way; running around with a bored expression, armed with a medium range rifle and shooting at stuff. Lots and lots of stuff.