We've been keeping a pretty close eye on what n-space and Square Enix have been up to with Heroes of Ruin. The initial gameplay videos and feature listings all looked promising, but we've been misled by the promise of a decent portable action-role playing game before. Many times. Most times. With dozens of hours in the can, does Heroes of Ruin buck the trend? Let's take a look...
First, the basic premise. You choose a character from a fairly familiar roster of rogues (there's a melee guy, a mage type, and so on), then set about traversing a top-down world. You've got to right wrongs, obliterate hordes of enemies, and - of course - find awesome loot to make you more effective at the first two things. It's the basic action-RPG setup, and should be instantly familiar to anyone who's played a Diablo game or one of the Baldur's Gate: Dark Alliance titles, or any of a million others.
Things get interesting right out of the gate, as you realise you can play either online or off; take that, Diablo III. Your characters are the same either way, too, so you can happily continue to progress with any of your characters even if you're on a plane. Online, of course, you can also play with others - complete with Diablo's excellent drop-in, drop-out style multiplayer.
The combat of the game isn't likely to win it many awards, but it's arguably as good as any of its peers, without reaching towards anything like the innovation of, say, Kingdoms of Amalur. As you level up, you can unlock skills which you can then map to any of the face buttons (excluding B, which is locked to your basic attack). Whack a skill at an appropriate time and you'll perform the corresponding action. It's more visceral than clicking on things, but it's not likely to thrill your action-oriented gamer types.
The game is split into four acts, with each act locked into a type of environment. There's jungle stuff, icy plains, and so on. Each act is made up of multiple level layouts, but in reality their variety is slight; none is particularly memorable, but they're all fun to explore - enabled to no small degree by the solid use of the bottom screen as a map.