Platform: Xbox Live Arcade
Rating: 2/5
Lionhead thought it would be a good idea to combine board games and action RPGs for the latest Fable. They were disastrously wrong.
The franchise has been fairly reliable in delivering solid action RPGs to the Xbox 360, however Fable Heroes takes a path slightly off to the side. It is a more family-friendly party game that's mixed in with action RPG mechanics. Unfortunately, neither walk away unscathed.
The party game elements are immediately notable. To start off, players pick one of four puppets, while the other three are controlled by AI or other players accompanying you. There are three difficulty modes: Family - which divvies the coins up evenly, Normal - where whomever grabs the coins gets them, and Challenging - the hard mode which has fewer lives and power ups. Family is ideal for preventing in-fighting amongst players - be them siblings, or drunk friends - while normal and challenging present a more competitive environment (see who can get the most coins).
Fable Heroes' levels play out virtually the same: the team runs from arena to arena killing hobbes, smashing barrels, fighting the occasional boss, and collecting coins. The latter forms the basis of the levelling system. After each level, the four puppets play a board game using the coins collected throughout the game to buy character upgrades - extra speed, longer weapon range - the more you have, the more you can buy.