Every year, there are one or two games which you just know are going to be a big deal. Diablo III is one of those games.
The developer is the legendary Blizzard and the game has been in development for eight years. Like the two titles before it, Diablo III is an isometric perspective action role-playing game. While the structure follows a narrative, the core drive of your average player is less about ploughing through the story and more about obliterating enemies in search of better "loot" with which to equip your character.
Diablo III doesn't stray from this formula. While some of the technical details have changed, the core experience is pure Diablo.
So what's changed? One significant difference is how you build your character. Instead of apportioning stat points, you'll progressively unlock skills and modifiers that you can use at will. This change gives you more decisions to make - and they are decisions you can make on a fight-by-fight basis.
Combat is well-realised, with the brutal melee combat a real highlight. Ranged classes aren't left out, either, with some spectacular spells to rain destruction down on entire groups of enemies at once.