Ezio Auditore da Firenze is long gone, and the shadow he has cast is so long that it might take another hero a great while to emerge from beneath.
Ubisoft Montreal, developers of Assassin's Creed III, have spent most of 2012 on a promotional blitz aimed at introducing players to Ezio's spiritual successor, a half-English, half-native American named Connor. It is not a wait that ends immediately once the software is in your console. Your first experiences of the tensions in pre-revolutionary America are delivered through another lead character, and you must play for several hours before you can meet the man who would stand up for the Assassin order in their endless struggle against the Templars.
Without giving too much away, the first few hours of Assassin's Creed III are the American Revolution's answer to How I Met Your Mother, but with no Barney Stinson to make it legendary.
Once you have control of Connor, delivery of the iconic Assassin uniform is not immediately guaranteed. Though this game plays like Assassin's Creed from the outset, it doesn't really feel like it is Assassin's Creed until those famous white robes are on your man, and that will take even more time to accomplish.
Not all of the first hours of play are mapped out in the name of fun. There are too few "go kill this guy" missions, which is a bit of an absurdity really, and too many "go here and press a button" jobs which are made unnecessarily difficult on account of the new and unhelpful fast travel system. Escort missions can descend into farce when your AI-controlled partner is supposed to be leading the way but would prefer to stride into a wall or trigger open conflict with the same band of redcoat soldiers you are supposed to be avoiding.