Perhaps the most astounding aspect of the sentencing of the former Warriors rugby league player Russell Packer was his barrister's claim that he had no idea imprisonment would even be contemplated. This was akin to Murugan Thangaraj saying he was blind and deaf to what had been happening in Sydney in the past few months. During that period, the city has witnessed numerous examples of severe and often unprovoked street violence. As Magistrate Greg Grogan noted in jailing Packer for the maximum allowable two-year term for assault, Sydneysiders were sick and tired of this type of behaviour.
Before the wave of violence, Packer may, indeed, have expected a relatively lenient sentence. But that, quite rightly, was never going to be his lot at this time.
Mr Thangaraj sought to distance Packer's assault from Sydney's new culture of "king hits" - a cowardly blow to the head that the victim cannot see coming - which has added a heightened viciousness to the more customary brands of alcohol-fuelled violence. One of the victims has been Alex McEwen, a 19-year-old New Zealander who suffered head and spinal damage after being attacked outside a McDonald's restaurant in Penrith.
Packer's act of bashing a man and then stomping on his face, breaking two bones in the process, was sufficiently serious to include him in a crackdown by the courts. Before his sentencing, they had already taken a similarly tougher line in dealing with others charged with assault. This, in itself, should have alerted Packer and his legal team to his likely fate.
Making examples of people such as him will not, of course, remedy the deeply entrenched strand of alcohol abuse that triggers such violence. This has come increasingly under the spotlight during a decade in which crime rates in Australia declined in almost every category except assaults. Thus, much discussion is taking place there, as in this country, about the increased consumption and availability of liquor, the influence of peers, and the normalisation of violence thanks to its strong presence in movies, television and video games.