Probably the most important corner at Bathurst is Turn One. It sets you up for the first big run up the mountain. It's an easy corner on paper, but is probably worth the most time [for a fast lap].
Turn Two is a crazy uphill corner that's tough to get right. You then head into the Cutting, which is a double left with the first part being blind and then hard into the second kink. You'll probably touch the wall about five times if you get it right and lose the odd wing mirror rubbing against the fence, which is cool.
After that we have the Fujistu Man as we call it and there's a bump right in the middle that upsets the car, so you have to get it just right. You exit hard up against the wall, banging the wing mirror.
The next tough part is the Grate and is probably the craziest corner on the track. You come down the hill and, at the bottom, the car compresses so much the steering binds up and the power steering just can't cope with the load. You get in there and have to set the steering and hope you get it right.
McPhillamy Park is where all the fans are. You come over the top and all four wheels are off the ground and you have to make sure the car's pointed in the right direction. You then go across Skyline and start the race down the hill with a tight, drop away right-hander. Every time you take a gulp, as it's so steep.