Fifteen years after changing the racecar game, an old master outdoes himself
When the racing simulator Gran Turismo appeared on the scene it completely reinvented car gaming and raised expectations for gamers forever.
Previously there were reasonably well-rendered cars and tracks (okay, we are talking about the first PlayStation).
But the handling and dynamics of the vehicles were hideously wrong and the arcade style of catch-and-chase made GT's forebears challenging but far, far from realistic.
It's been 15 years since that first game landed, after producer Kazunori Yamauchi spent five years testing, developing and re-hitting what would capture the imagination of car fans worldwide, and bring many into the game world who previously would have scoffed at its interpretations of motorsport.