"We are an endangered species, you and me," drawls Jeremy Clarkson as the opening credits for Microsoft's new Forza Motorsport 4 racing sim roll, before ranting about "a world of hybrid this, lentilmatic that".
This indicates a game for purebred petrolheads - like us - and offers an unparalleled gaming experience that includes driving almost all of the world's most desirable cars and tackling some of the best tracks - from Spa to, of course, the Top Gear test track.
While most of us aren't blessed with the mountains of cash it takes to hit the track in real life, the virtual motorsport world is a far cry from the clunky race sims of old, and Forza 4 for Xbox 360 is close to pixel-racing perfection. Aside from the hundreds of cars and dozens of circuit options on offer, there are some new tricks.
AutoVista uses the Xbox Kinect sensor (a gesture-based control system) to allow players to walk around cars in a virtual showroom, opening doors, playing with features and learning about various aspects of each vehicle - even turning the key and giving it a rev. There's even voice control via Kinect - just say "Xbox, buy cars" and you're immediately flicking through brands' showrooms and buying up supercars, classics and iconic racecars - or bog-standard micro-hatchbacks, if you're that way inclined. And "head tracking" lets the Kinect sensor track your head movements so players can look into a corner as they would when driving.
Even driving the cars can be done via Kinect - although it is far less responsive than using the Xbox controller or a steering wheel peripheral - which will make the game more accessible for those who aren't used to playing videogame consoles.