Looking out at the vastness of space I punched a couple of buttons on my right-side panel before reviewing the objectives of my mission. On my left side panel I pulled up a map of the system, instructed my helmsman to plot a course and asked engineering to prepare the warp drive.
Then, I gave the order: "Engage".
The deep black galaxy disappeared in a vortex of colour as the starship under my command, the USS Aegis, leapt into warp speed and hurtled through space towards the danger of the Klingon neutral zone.
Bridge Crew, which is played entirely in VR, truly puts you in the Trek universe like no game ever before. It doesn't feel like you are playing a game, it feels like you are living it. None of the Star Trek games I've played over the years has ever come close to capturing the levels of excitement and apprehension I felt as my ship dropped out of warp speed to arrive at its destination. It's the ultimate fan fulfilment.