The big gaming news of last week was that Microsoft has bought the company behind Minecraft, Mojang. That bit isn't shocking for anyone who follows the industry, as Microsoft has coveted the game for some time. What's shocking is what they paid for it - US$2.5 billion (NZ$3.07 billion).
To your everyman - the kind of person who'd be lucky to have $2,500 in cash lying around, let alone $2.5 billion - it's an unfathomable sum. And it's an absurd amount of money to pay for a video game, right?
Well, maybe. It's certainly a strange and risky manoeuver that's going to take a long time to pay off. But it's also a business that has expanded rapidly while keeping costs low and profit margins extremely high.
The original incarnation of Minecraft was created by one Swedish man, Markus "Notch" Persson. It quickly developed into something of a cult phenomenon, and Persson formed game development studio Mojang around it. Minecraft was a straightforward concept that hasn't gotten a whole lot more complex over time - in the game you mine for materials and use those materials to make stuff. It's mostly like digital Lego. You use your materials to build houses, villages, or recreate the entirety of A Song of Ice and Fire's King's Landing (yes, someone really did that). You don't play Minecraft for the purpose of finishing it. You play it to explore and create.