"What is this?" asks Kratos, God of War's gruff hero, as a giant eye filled with fiery veins rises up out of the water, blinks open and stares at him.
Kratos could have mistaken it for yet another foe, because, up until that point, God of War has asked you to take out all kinds of them. He's been attacked by skeleton zombies, lumbering trolls, and Baldur, a fickle Norse warrior full of one-liners.
But Kratos has lost his trusty axe. He threw it into the sea. He can't fight something that size without it. Instead, he turns to his son, Atreus, and asks what it is. "It's the World Serpent," he chirps. "He's friendly."
As the serpent rises out of the water, growls something indecipherable and slithers away, Kratos tells Atreus to "stay calm". The kid's eager reply? "I am! This is great!"
Great? It really, truly is. Everything about God of War, from the superb animation to the stunning scenery to the perfectly executed fight sequences to the surprisingly emotional story, exudes absolute excellence.