Rupert Friend takes the lead role of cloned assassin-for-hire Agent 47 in the new Hitman film.
In the past, game adaptations have made for poor movies. But with top directors and casts, that's about to change, says Patrick Grafton-Green.
World of Warcraft and Assassin's Creed. Tomb Raider and Sonic the Hedgehog. Even Angry Birds and Tetris. A huge number of video game-movie adaptations are about to hit the big screen. Eyebrows may be raised - from Mortal Kombat to Hitman, history tells us that Hollywood seems incapable of making one that's any good - but as far as the business side of things go, they make good sense.
Given the success of the gaming industry, it would be foolish to ignore such an expanse of recognisable brands and characters: they have a built-in audience that corresponds nicely with the movie-going demographic and, on the whole, make more money than they cost to produce.
Since what is generally perceived as the original video game-movie adaptation, 1993's hopeless Super Mario Bros, 28 have been made.
The likes of Street Fighter and Mortal Kombat hit our screens in the mid-1990s, followed by Lara Croft: Tomb Raider (and sequel) and Resident Evil (and sequels), and more recently Hitman (2007), Prince of Persia: The Sands of Time (2010) and Need for Speed (2014).
These films have a pitiful average rating of 18.5 per cent on film-review aggregator Rotten Tomatoes (all of them are deemed "rotten") and the consensus is they are far less captivating than the video games that inspired them.
It seems making a film adaptation of a video game that isn't utterly dire is a conundrum yet to be solved.
Despite this, they're here to stay. Late August sees the release of a new Hitman film, Hitman: Agent 47 (the original made almost $100 million worldwide, four times its budget, despite being derided by critics).
In a reboot rather than a sequel, Rupert Friend (Homeland) takes the lead role of cloned assassin-for-hire Agent 47, complete with giant barcode tattoo on the back of his very bald head.
The role - originally played by Timothy Olyphant from Justified - was previously filled by Paul Walker before his untimely death. Also due out this year is a film version of platform game series Ratchet & Clank. The animation will retell the story of the original game, showing how mechanic Ratchet - a feline-like creature described as a "lombax" - and Clank - a tiny, sentient robot - originally met and went on to save the galaxy. The voice cast from the game will reprise their roles.
A major problem with films such as these is one of structure. Games are not straightforward narratives, they are problem-solving engines. The premise of all games is the same: solve a particular problem and move on. It's a formula that does not translate well to the cinema screen and often leads to a protagonist - as is the case with Hitman - who verges on sociopathic.
The fact remains that though gaming is an interactive experience, watching a movie is not. The player is the real star of a video game, directing the characters and deciding which plotline to follow - something that is lost on the big screen (until the day inevitably comes when video games are played by audiences in cinemas).
You'd think the answer to this problem would be simple: drop most of the source material - while being careful not lose the spirit of the game - and replace it with something more suitable. However, when film-makers have attempted this in the past, which they often have, the end result has still been depressingly formulaic. But with 2016 shaping up to be the year of the video game adaptation, this may be about to change.
Due out on early in the year is Warcraft - an adaptation of the ultra-nerdy, orc-heavy, role-playing fantasy game World of Warcraft. The film was first announced in 2006 but spent years in development hell. An initial release date in 2009 was continually pushed back and the Spider-Man trilogy's Sam Raimi, once attached as director, backed out. Duncan Jones (Moon, Source Code) is now helming and the film, a story of the early encounters between humans and orcs, will combine live action and CGI. It was shot last year with a strong cast that includes Ben Foster, Dominic Cooper, Toby Kebbell and Paula Patton.
Another film that has been in development for years, based on the Uncharted series, will follow. Horrible Bosses and Identity Thief director Seth Gordon, who made a name for himself with video game documentary The King of Kong, will call the shots. At one point the film was set to star Mark Wahlberg as the modern-day treasure-hunter and descendant of Sir Francis Drake, with David O. Russell (American Hustle, The Fighter) on directing duties.
A replacement lead is yet to be announced, but Bradley Cooper and Ryan Reynolds have both been linked.
Also due mid-next year is Angry Birds, a 3D, computer-animated film based on the highly addictive game franchise. An impressive comic cast includes Peter Dinklage, Josh Gad, Jason Sudeikis, Maya Rudolph, Bill Hader and Danny McBride.
The plot of the film, currently in pre-production, is unknown but expect it to explore the long-standing conflict between the fiery fowl and their porcine enemy, with possibly hilarious results.
Assassin's Creed, starring Michael Fassbender and directed by Justin Kurzel, is due out on at Christmas 2016. The pair have already collaborated on Macbeth, out later this year, and are currently filming.
The storyline of the action-adventure is expected to differ from that in the games, but will take place in the same world. Against the backdrop of a centuries-old war between Assassins and Templars, Fassbender will play death-row inmate Michael Lynch, who is recruited by a sinister company to explore the minds of his ancestors in order to recover a sacred artefact.
Also due out next year is the final instalment of the Resident Evil franchise, Resident Evil: The Final Chapter, and a film based on platform video game Sly Cooper, the orphaned raccoon and master thief.
One would hope, with so many game adaptations set to flood multiplexes, and talent like Duncan Jones and Michael Fassbender flexing their creative muscles, there's a better chance than ever of getting an adaptation that's actually worthwhile.
There are around 25 video game adaptations in the works. Though they'll never be able to replicate the experience of playing a game, there is reason to believe the standard of such movies is about to take a substantial step up. Either that, or film fans are in for a very gloomy time.