MachineGames already knows where it would take things should it get the opportunity to develop a Wolfenstein: The New Order sequel.
Speaking with Giant Bomb, creative director Jens Matthies said the team had "a very, very clear idea of what we accomplished with [The New Order], and what we want to accomplish with a sequel".
"It's not like it's one lesson. You learn things constantly, and there's no switch that you don't want to keep trying to dial a little higher," said Matthies.
"I wouldn't say there was ... I wish there was one big lesson. It's more like 500 smaller ones.
"These projects are so long in terms of development - this was three-and-a-half years for this game - and given how long it takes to make a game these days, this kind of game, and whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond," he added.