By the end of Characterized - a "live design battle" - I did what the MC had been desperate for us to do all night: whooped it up loudly to help my favourite team win. They had made a cartoon about depression. Yay!
It was an odd night. More specifically, it was a free, "sold-out" infomercial, a smoke-and-cameras desert of the real, held in the artificial trendiness of the Telecom HQ foyer.
Design wasn't centre stage; hype was. "Let's stand up!" shouted New York MC and event creator John Fiorelli. No one moved. "I'm gonna count to three!" he continued, channelling Miss Trunchbull. The night's official theme was "communion"; American rah-rah met New Zealand nonchalance.
Instead of the 48-hour film fest, this was a 35-minute design demo: three teams would sketch out two characters (10 minutes each), and then digitally colour and show them "sharing and exchanging important thoughts" (15 minutes). Communion because (cough) Telecom.
The competitors hid behind their computers. Our screens showed us their screens, plus "our" tweets. At least two tweets weren't from Telecom staff.