The visuals for the game look incredible - how did you go about capturing the characters and landscapes?
John Fuller: We had a lot of inspiration from collaborating with George Miller and his team early on. We wanted to expand that visual language to keep players engaged and excited about an abundance of gameplay content - tastefully concealed in a seemingly desolate landscape. We also had a lot of fun coming up with crazy character names and personalities, as well seeing what the voice talent could do with them.
The game lets you custom-build your own Mad Max-style car. How many options are available?
Right from the start, we wanted car customisation to be something very memorable. Crafting a crazy vehicle of destruction is about as Mad Max as it gets.