It wasn't supposed to be this way. These school holidays weren't supposed to go like this. I was supposed to be outside with my son, building things, hitting things and kicking things, doing all the stuff an 8-year-old with endless energy loves to do.
Instead, thanks to a back injury, I've been stuck inside. That means my son and I have had plenty of no-holds-barred screen time, and that's mostly taken up by two cute balls of wool bouncing around each other. Yes, Yarny's back, and this time, he's got a friend.
You'll need a spare friend too if you're going to play Unravel Two properly. The sequel to Coldwood Interactive's excellent 2015 platform adventure doubles down on its wool-swinging antics by increasing its ambitions and giving you a blue buddy to play with.
That means you'll want someone sitting alongside you on the couch to help you work your way through Yarny's knitted, knotty world. You'll need to work together to solve Unravel Two's puzzles, which kick off simple enough, but get more complicated as you go on.
It works like this: one of you will need to activate a swing to push the other up. Or one will have to swing up to a platform so the other can abseil up. At other times, you'll need to use yarn to build bridges, avoid electric shocks, sneak past pesky birds and adjust water spouts to shoot skyward. All of this needs to be done in tandem, which means you might have a few timing mishaps.