South Park: The Stick Of Truth is Final Fantasy 7 with fart attacks. Yes, the fight scenes are dispersed with turd flinging and a machine gun-wielding Jesus. Nazi zombies, mutant rats and anal-probing aliens all conspire against you.
It's insane, irreverent and as close as you can get to immersing yourself in a 12-hour episode of South Park. But if you look further than the scatological, what stands out is the game's respect and affection for classic Role Playing Game convention.
The Stick of Truth begins with you as the new kid thrust into a town-wide live-action RPG played out by local kids who have clearly watched too much Lord of the Rings.
Your mission is to fight for the Grand High Wizard (Cartman) and his human forces against Kyle, Stan and their drow elf army in a battle for the stick, which controls time, space and the universe.
From there, things start getting familiar for RPG fans. Stick of Truth was born out of South Park creators Matt Stone and Trey Parker's shared love of role playing games growing up. It shows. Players have to first face the familiar task of picking a class: Fighter, Mage, Thief or, um, Jew (watch out for the 'circum-scythe' attack). The rules behind the gameplay are as old as Dungeons and Dragons.