Do you love the feel of wind whipping through your hair while you tear around a roller coaster listening to badly dated dubstep? Or do you enjoy destroying buildings with concrete wrecking balls flung from a gigantic steel slingshot? Either way, Screamride, perhaps 2015's weirdest release, is the game for you.
Creators Frontier Developments must have been on some pretty decent drugs when they came up with the concept, which is a difficult one to describe. Set in a futuristic theme park, Screamride is split into three distinct, mostly unrelated parts. You can ride gigantic roller coasters while listening to terrible electronic music, using boosters to beat your time. If you're in the mood, you can painstakingly put a roller coaster track together, then share it with your Xbox buddies. Then - and this is really strange - you can destroy buildings using those giant wrecking balls, in a segment that's kind of like a 3D Angry Birds but not quite as much fun. Why do it? There doesn't really seem to be a reason.
Screamride's half the price of most games, so you do get plenty of bang for your buck. And there are certainly plenty of LOLs to be had when you accidentally fling your carriage over the side of the coaster, sending the occupants plummeting to the ground below. But with pretty average graphics and annoyingly repetitive cut scenes, Screamride probably has a pretty limited lifespan. Besides, didn't RollerCoaster Tycoon already do this?