Lara Croft is dangling from an old Viking ship, frozen vertically into a giant ice wall. At the top of it is a room full of maps, weapons and treasure, but first she has to navigate her way along a rotten sail mast, jump on to a dangling anchor and smash it into an ice wall. She has to do it twice - three times if she drops into the icy water below.
That incredible sequence isn't even part of Croft's main mission in Rise of the Tomb Raider, the exquisite, daring and really quite dark sequel to 2013's well-rounded reboot. It's just one of the many side missions, which means Rise can take up to 30 hours to complete if you're taking part in every detour that comes Croft's way.
It's worth taking your time. Like those first three classic instalments on the PlayStation 1, there's still something special about a game focused around the female adventurer that lets you hunt through craggy ruins and ancient temples, zipline across stunning scenery, search every nook and cranny, then rewards you with secret doors, extra resources and buried treasure.