Porting a successful game from the iOS platform to Xbox Kinect makes perfect sense. It worked extremely well for Fruit Ninja, for example.
However, Doodle Jump - a mobile game where players bounce a small alien vertically from platform to platform - sadly never comes close to capturing the same essence as its original.
Since the game was released in 2009, Doodle Jump has sold a ridiculous 100 million copies on mobile devices. Its quirky, hand-drawn cartoon aesthetic and addictively fun gameplay made the "infinite jumper" a smash hit on iOS and Android platforms.
Taking this sort of successful product across to Xbox sounds great, especially as the game swaps the handheld accelerometer-tilting dynamics for full-body motion tracking, thanks to the Kinect camera.
Thankfully, despite my initial fears, Doodle Jump for Kinect doesn't require the player to continuously jump up and down for hours at a time. Instead, your little alien dude automatically jumps, just like in the original mobile version of the game. What players need to do instead is move their body left or right - by sidestepping - in order to direct your character toward a platform and out of harm's way. The simple task is then to vertically traverse as high as possible without being killed by hazards or missing a platform.