When I told a friend I was playing Dead Space 3 for this review, his eyes lit up at the thought of the thrill ride he imagined I must have been having.
"Ooh, scary!" he said with a grin.
Dead Space 3 continues the story of science fiction's handiest engineer, Isaac Clarke, as he struggles to contain the galaxy-wide spread of Necromorphs and contend with Unitologist soldiers with motives of their own.
The increasing influence of cover-based this and co-operative that in shooters threatens to have a negative impact on Dead Space 3, taking it out of the cramped corridors of survival horror and bringing it, after some scene-setting chapters, to an ice world where the series' lingering questions will finally be answered.
The first full chapter is reminiscent of last year's Gear of War wannabe from the Resident Evil series, Raccoon City Chronicles, which was more laughable than lethal, and takes some patience to complete. Character movements aren't as fluid as they could be, and it's a fine line between comedy and tragedy when your character is trying to stomp Necromorphs but hits only empty space, looking less like a beatdown and more like a hoedown.