So many supersoldiers, so little time.
Crysis 3 puts the player in control of series veteran Laurence "Prophet" Barnes, an augmented warrior who at the start of this episode, more than 20 years after the events of Crysis 2, reports some chilling visions involving the race of aliens known as the Ceph.
Throw in a New York City choked by rainforest growth, an imposing dome overhead, some serious anti-corporate sentiment and some horrible alien life, and in the middle is you: the last hope for a withering but committed resistance force.
Prophet's new weapon, the bow, is the coolest thing going in first-person shooters right now. The hero initially baulks when his comrade, Psycho, hands him the weapon after a "messy" first combat scenario - but after a rundown of its features, Prophet admits he's "coming around". So he should - the bow has great range, almost laser-precise accuracy, adjustable draw strengths and a selection of customised arrowheads that can help you wipe out entire squads and even bring down enemy aircraft. Being something of a traditionalist, I find the standard impact arrows the most agreeable. They're handy for stealth kills (using firearms can mess with your cloaking ability) and if you use them well you can pin your enemies to walls. Plus, you can retrieve spent arrows if they land in accessible places or in bodies, which is a small mercy considering the relative scarcity of arrow caches and a limited carrying capacity.
The bow is a weapon set all on its own, but there's a handy range of firearms at your disposal as well. Toss in some nasty melee attacks, some grenades and the ability to hack enemy turrets and traps for control, and Prophet may be the best-prepared warrior in gaming. Even better, the suit's visor allows you to locate and track individual enemies - and each one's level of threat awareness - to help you plot your next move.