In a world where triple-A games, with their massive budgets on the line, all too often stick to the tried and true, it's good to know that we can rely on indie developers to try new things. That's just what two-person developer Alientrap did with 2011's PC game Capsized, taking the traditional run and gun 2D platformer formula and mixing in a healthy dose of FPS inspiration, to great success. And now, after many a delay, this indie gem is finally available on Xbox Live Arcade.
Capsized begins with what has become a common sight in science fiction - a space ship crash landing on a hostile alien planet - but it manages to breathe new life into this old cliche. There is no opening cutscene in the traditional sense, nor any dialogue; in their place, a series of gorgeous hand drawn images and a haunting score that set the tone better than any big budget intro video ever could. This immersive yet unassuming aesthetic is consistent throughout the game, with the entire (admittedly simple) plot being unveiled entirely through gameplay, lush hand drawn environments, a bleak yet serene atmosphere, and the occasional still image on a loading screen.
Following the crash, it's up to you, the stout, nameless galactic traveller, to rescue any survivors and repair your ship. To help you deal with the constant threat of being turned into a splash of red and pink pixels by the angry natives, the original PC version of Capsized took the standard FPS keyboard and mouse control scheme and adapted it incredibly well to a 2D environment.
The use of a mouse to aim your weapon of choice gave you extreme precision, something the game really demands of you at times. This hasn't really made the transition to a controller all that well, with the frantic movements of some enemies hard to follow with the limited freedom offered by an analog stick.
To help address this, the console version has a lock on button, but it doesn't seem to be good at picking the most pressing threat, often prioritising the foe half a screen away over the one aggressively violating your personal space. Sometimes, it just won't lock on at all, leaving you to fend for yourself with subpar aiming controls.