Hidetaka Miyazaki is a genius. The auteur behind Demon's Souls, Dark Souls and now Bloodborne approaches video games like an artist does a canvas, crafting broad strokes of rich gameplay, in-depth lore and innovative level design into works of staggering beauty. He's also a terrible jerk who loves finding new ways to make you suffer.
Want to know the first thing that happens to your character in Bloodborne after you stagger off unarmed from a makeshift sickbed? A werewolf rips you apart limb from limb as you flail ineffectually at its claws. It doesn't get better. You'll face near-certain doom at the hands of hordes of pitchfork-wielding villagers and a bewilderingly large beast just to be able to do RPG basics like levelling up.
The game progresses in a hail of blood, brain-bruisingly difficult puzzles and maddening boss fights. There may be moments, hunched over a controller at 3am, bleary eyes staring at the words, "You Died" for the millionth time, that you may want to cry at life's futility. Make no mistake: Bloodborne is hard. Get that? It's really not easy at all. Okay. Got it. Now we can go on.
Because this might be the best game released so far this year. For all its horrors, Bloodborne is immersive, satisfying and somehow, most of all, fun. Miyazaki and his team at From Software have taken pools of frustrated tears and acres of spilled pixellated guts and turned them into a masterpiece.