It was just three levels into the remastered version of Crash Bandicoot, during a level called The Great Gate, that I had a revelation.
It was something important, something I and many other Crash fans seem to have forgotten since the platforming great's 1996 debut on the original PlayStation.
It was this: Crash Bandicoot is freakishly, overwhelmingly, insanely hard. Death comes so quickly, and so often, you'll soon get sick of seeing the "replay level" option popping up on your TV screen.
Was it always this way? As Crash, a mutant bandicoot running amok in Australia, all you're asked to do is bash boxes, spin through foes, jump around a few levels, eat Wumpa Fruit, and, ultimately, take down your nemesis, Doctor Neo Cortex.