Dan Greenawalt, a creative director at Turn 10 Studios, discusses the ridiculously intricate detail that went into making Xbox One racing game Forza Motorsport 5.
Forza 5 seems super-realistic in terms of car design and handling. What kind of research went into this part of the game?
As a simulation, we place a high value on getting the details right - making sure our cars look and sound precisely as they do in real life. For Forza 5, we've made big advancements in car dynamics, including a new suspension system that allows us to accurately animate a huge variety of different suspension types. For the first time we're able to model cars that have a different suspension type between the rear and front axles, which gives each car a more precise, lifelike feel.
What are the biggest innovations in Forza 5?
Our new graphics engine has been built from scratch to emphasise light and atmosphere, as well as to put a premium on the types of minute details car lovers will recognise and appreciate. We have recreated thousands of textures that are all based on physically based materials - they reflect and refract light precisely as those materials do in the real world. We're able to render those tiny imperfections - those subtle characteristics that make the cars in Forza Motorsport 5 feel like something much more than mere virtual objects. They feel like real cars, things you can reach out and interact with.