It's 2027 and in Sunset City, beverage company Fizzco is holding a party to launch their new energy drink, Overcharge Delirium XT. Unfortunately you have to work as a cleaner so you miss the big event. However in the rush to take the drink to market, Overcharge Delirium XT was not rigorously tested, and those who drink it mutate. The city is quarantined as the mutants, dubbed "OD'd", roam the streets. It's the end of days, but it is not your end of days. Where once you toiled, now you thrive. This is your awesomepocalypse.
There's no shortage of post-apocalypstic games on the market (they've been "done to undeath", as creative director Marcus Smith puts it), but while most take a bleak view Sunset Overdrive paints a different picture. You'll see no rubble in Sunset Overdrive, the developers told media in April. Instead, the game takes on the same stylised imagery seen in previous Insomniac Games (Spyro the Dragon, Ratchet and Clank). It's bright, vibrant and edgy.
Sunset Overdrive is a game which knows it is a game, and as such, it doesn't take itself seriously, frequently breaking the fourth wall. In true Insomniac fashion the arsenal of weapons is ridiculous. The TNTeddy launches teddy bears strapped to explosives, the High Fidelity gun propels vinyl records at enemies, while the Hover Turret is a handy fire-and-forget weapon - a toy helicopter with a firearm attached.
A word frequently heard at Insomniac's Burbank studios is "traversal" - how you get around is a big point of difference for this game. It's a mix between