Frances Valintine, co-founder of the Media Design School in Auckland, a long term member of the NZ Game Developers Board and now Chief Executive of The Mind Lab, which does classes with children aged four to 14 on animation, game development, programming, robotics and others. Plus she is the mother of two teenage boys.
What does the world market want in a good computer game? Are they largely
for smart phones?
Yes, the smart phone market as well as touch screen tablets has redefined the game market. Even six or seven years ago, the console market was king but the portability and mass uptake of smart phones changed the lay of the land. Furthermore the entry cost to develop console games was extremely high and the Sonys and the Xboxes of the world had to believe in a games studio's capability to deliver high quality content before any access to a development kit would be purchased.
Why does New Zealand seem to be producing good game developers and how are you educating kids at The Mind Lab and bigger kids at the Media Design School to develop games?
New Zealand is not alone. Most developed countries are putting an extraordinary focus on the creation of a digital sector, which is often led by game development companies. The reality is there are thousands of games in development and they are being launched daily all over the world as game development is now a mainstream, lucrative market that in many ways is following in the path cut by film companies over recent decades. The games produced in New Zealand are of a high standard but in a consumer driven games world there is no option but quality. One visit to iTunes shows just how competitive this space is. Everyone is grabbing for eyeballs, and the "micro transaction" that in large numbers can convert a great game idea into a success. It should be noted that New Zealand is producing mostly games designed for children or families. We seem to have real skill in developing solid game play ideas that resonate with a general audience.