When Super Mario Run was released on the iPhone last December, it was tipped to be one of the top five grossing iOS games of all time.
As the first Mario game for a piece of hardware not built by Nintendo, Super Mario Run received an unprecedented amount of publicity from Apple and the Japanese gaming company.
And while it was downloaded more than 78 million times, the mobile game was largely unsuccessful for Nintendo, with the company failing to capitalise on A$741 million of revenue.
The problem was in the way Nintendo distributed Super Mario Run - the game included a few free levels, but cost $10 to unlock the full experience.
Even though the game was downloaded over 78 million times, roughly only five per cent of those paid the $10 for the entire game.