Nadella's approach: build it and they will come.
At the end of August, Windows 10 was running on about 75 million machines, mostly desktops and laptops. Last year, shipments of Android-powered devices passed the 1 billion mark for the first time, and Apple shipped 193 million iOS devices. The installed base of these systems is so huge that it even makes sense to develop niche products for them. By comparison, creating a universal Windows app is an uncertain bet that big players can afford but smaller ones will avoid. At the event Tuesday, Microsoft hailed some of its "app partners" - including Facebook, Netflix, Twitter and Shazam. Their participation won't be enough to ensure that Windows is a popular mobile platform: That would require matching the Google and Apple app stores, which each have more than a million products.
To demonstrate the potential of the new universal platform to developers and equipment makers, Microsoft has to make its own devices. On Tuesday, it unveiled some: a new version of the Surface Pro - the tablet-laptop hybrid both Apple and Google recently copied, for the iPad Pro and Pixel C devices - two new phones (Lumia 950 and 950 XL), a laptop with a detachable screen, called the Surface Book; a dock station that allows a phone to be hooked up to a monitor and keyboard; an augmented reality device called Hololens and a fitness band.
Is Microsoft trying to be Apple? Yes and no.
As it has proved with the modestly successful Surface Pro 3, it's not into scaling up production to sell tens of millions of units. That would undermine its partnerships with equipment manufacturers, which have allowed it to dominate the corporate market. It's not the company's goal to compete with hardware makers: It wants to show them what to make so that its software can be put to the best use.
The new product line is a demo of Nadella's philosophy, which he laid out in a July interview:
If anything, one big mistake we made in our past was to think of the PC as the hub for everything for all time to come. And today, of course, the high volume device is the six-inch phone. I acknowledge that. But to think that that's what the future is for all time to come would be to make the same mistake we made in the past without even having the share position of the past. So that would be madness.
At times, Nadella appeared to be having trouble describing his alternative approach. "It's a graph," he said. "It's not any one node. It's the entirety of the device family."
It's not any one node, it's the entirety of the device family.
The Microsoft chief executive is no Steve Jobs or Tim Cook. He's got a big idea, but he lacks the ability to sell it powerfully to the general public. Apple does a better job of explaining that you can start a task on one device and continue it on another, even though Apple's desktop and laptop computers run on one software platform, phones and tablets on another and wearables on a third. Running the very same apps, the exact same code, on all the hardware you use goes much further than that - and yet Microsoft is not getting credit for this giant step, because it's not delivering the message pithily enough.
That's a problem. Even if developers, equipment makers and information technology managers grasp what Nadella is saying, the absence of buzz means they may not believe in his vision of a future in which only the platform matters because it can run on anything that has a processor - from a fridge to a self- driving car. Engineer Nadella's approach is, "build it and they will come." But will they?
Judging from the first reviews, the implementation of this vision is impressive, though not perfect. I'm pretty sure Nadella is right. But Apple and Google are both capable of building single platforms like Windows 10, and of making them more user-friendly and marketing them better. Nadella needs a better interface to allow consumers to catch on to this creation - a seamless computing universe.
- Leonid Bershidsky, a Bloomberg View contributor, is a Berlin-based writer.