In the race to the autonomous revolution, developers have realized there aren't enough hours in a day to clock the real-world miles needed to teach cars how to drive themselves. Which is why Grand Theft Auto V is in the mix.
The blockbuster video game is one of the simulation platforms researchers and engineers increasingly rely on to test and train the machines being primed to take control of the family sedan. Companies from Ford Motor Co. to Alphabet Inc.'s Waymo may boast about putting no-hands models on the market in three years, but there's a lot still to learn about drilling algorithms in how to respond when, say, a mattress falls off a truck on the freeway.
If automakers and tech enterprises want to make their deadline, they have to hurry up. The test cars tricked out with lasers, sensors and cameras being put through the paces on tracks and public roads can't do it on their own. Simulators never run out of gas - and the ones at Waymo can model driving more than 3 million miles in a single day.
"Just relying on data from the roads is not practical," said Davide Bacchet, who leads the simulation effort in San Jose, California, for Nio, a startup aiming to introduce an autonomous electric car in the US in 2020. "With simulation, you can run the same scenario over and over again for infinite times, then test it again."
As improbable as it may seem to the lay person, hyper-realistic video games are able to generate data that's very close to what artificial-intelligence agents can glean on the road. AI software has been playing around with games from Super Mario Bros. to Angry Birds for a while now, tackling problems in controlled environments and learning through trial and error.