Marianne Martin is spending time in Whanganui as artist-in-residence at Glasgow St Art Centre. Marianne and her partner, Geoff Gunn, own and operate The Classic Theatre Company Ltd in Auckland, and she is here for a little peace and quiet so she can work on a screenplay.
"I've had this idea in my head for years now; essentially I've always loved Courage, the Cowardly Dog and Monster of the Week stories. Since I started teaching — I studied to be a teacher — Year 13 in Media Studies and English, I realised that I'm not the only person obsessed with monsters.
"The education system is starting to realise there's a lot of poignancy in pop culture and horror movies and all that sort of schlocky low art stuff."
What she found was that teaching it was like dissecting it, losing it in the analysis of it.
"I started coming up with my own version of that story, taking all these tropes and putting them into a funnier place. Like taking the vampire thing, turning it on its head and saying, well, what if the supposedly perfect, sexy bad boy is actually a bit of a loser?
"The best way to deal with anything scary is humour."
She says that's why Jordan Peele got it right with "Get Out" and is so good at making horror films. "He knows that horror and humour deal with the same thing. They are really about what we are scared to say. It's the idea of the monster — a vampire is a really good one, because it signifies being taken over, being assimilated into a different, more unsavoury point of view. I think a lot of us are a little bit scared of being pulled over to the other side, and there's an enjoyment in that fear."
Marianne studied screenwriting at university. "I've gone between wanting to write about the creepy travelling circus and being in the creepy travelling circus."
Her influences are many, from Stephen King and Oscar Wilde to Taika Waititi to Mary Shelley to Mel Brooks and Charlie Chaplin to Roald Dahl and Jennifer Saunders. She has a scrapbook of people who have inspired her, and they are legion.
She is writing the story of Uncanny Valley, naming her fictional location with the term used to describe a feeling of unease or revulsion when people see a humanoid machine, model or animation that looks so human, so real, but not quite, it's creepy and uncomfortable.
"The ambiguity of Uncanny Valley is where the really good stuff lies."