When rain, cold and biting winds outside keep you inside, what do you do? You try to keep warm and amuse yourself. But what if there is no TV, and possibly no radio either? The Whanganui Regional Museum has a large collection of puzzles and games which date from about 1910 to the 1950s. They demonstrate a history of their time which encompassed two World Wars, the Spanish Influenza epidemic and the global economic depression.
A puzzle is a game which requires skill or ingenuity to reach a solution. A game is a competitive activity with rules. All involve an element of chance and present a challenge, and most require very little equipment. Playing cards are hand-sized and portable, while other games are played using die and a shaker, coloured counters or a board with holes and little pegs.
Playing cards have always been popular. A standard pack consists of 52 cards with four suits and numbered cards from 10 to one, the all-important ace and king, queen and knave (or jack). Gambling on how these cards can be manoeuvred is very risky. On the turn of a card, a player can lose everything. Methods of shuffling cards were complicated and inventive. Cards were backed so that opposing players could not see through them and nicks or marks could not be hidden. Cards were also used for magic tricks and collecting or trading.
In the museum collection, many puzzles and games date from the 1930s and were produced for educational purposes. Jigsaw puzzles, made of interlocking pieces, developed cognitive skills. With their multiple pieces, they encouraged colour and shape recognition, and the facility to match ‘sames’ and ‘differents’. There could be as few as two or four puzzle pieces, or up to 200, 500 or 1,000.